
Point-and-click adventure
The Small Way Home
A little dog, a storm, and a village of gnomes. Explore with Ella and help the people she meets on her way home.
Chapters One and Two available
Browse games A SMALL GUIDE TO GETTING STARTED
You do not need fast hands to understand the next story step. Start by looking at the scene, following the current conversation and choosing an action when the controls are ready.
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Point-and-click adventure
A little dog, a storm, and a village of gnomes. Explore with Ella and help the people she meets on her way home.
Chapters One and Two available

Sci-fi robot adventure
Nim wakes damaged on a workbench. With Rip’s help, take the next small step toward recovery aboard a broken orbital station.
Chapter One available
A new scene may arrive with a line of dialogue, a character movement or a transition. Let that finish before trying several different actions. The next useful clue may be what the character says or where the scene directs your attention.
Click or tap an available scene action and watch the result. Looking, speaking and moving can do different jobs. If the character explains why something cannot happen yet, treat that as information about what to try next rather than a reason to repeat the same input.
Ella’s opening guide teaches the first required target in the actual scene. Use Help if you need the prompt again. Different games expose different actions: A Little More follows Nim’s current abilities, while A Very Odd Night includes questions to choose during conversations.
Open the game menu when you need a break. To continue later, return with the same browser on the same device and choose Continue. Starting over is a different choice from loading your saved place, so read the menu before selecting it.
Turn the phone sideways, or choose Play sideways if the game offers it while the phone remains upright. Follow any entry gesture prompt first. After that, tapping takes the place of clicking.
Dialogue, loading or movement may still be in progress. Wait for the scene controls to become ready and then choose an available action.
It explains the controls and habits of play without listing story solutions.